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Crysis 2 full game
Crysis 2 full game










crysis 2 full game

This combination of abilities offers the ultimate gaming power fantasy. Tap the right bumper for 'stealth' and you turn into a ghost, blending into your surroundings and evading detection.

crysis 2 full game

Tap the left bumper and the suit hardens into 'armour' mode, turning you into a human-shaped tank, able to take a missile to the chest and walk away giggling. By default, in 'power' mode, you can run at twice the speed of a man and jump twice the distance. The mechanics all fall within the triangle of abilities that the silvery, sinewy lycra provides. This content is hosted on an external platform, which will only display it if you accept targeting cookies. The characters on your side are only interested in putting the suit under a microscope the characters that oppose you are only interested in stripping you of it. All that matters are the clothes he wears, a futuristic weave of technology that enables its wearer to stiffen himself to withstand the blast of a grenade, or blend invisibly into his surroundings. Like Clark Kent, they don't care about him.

crysis 2 full game

The man in the nanosuit, a soldier known only as Alcatraz, is so peripheral to the plot that, for the first half of the game, every other character you meet presumes he is someone else.

crysis 2 full game

This is threaded into the very story of Crysis 2. Stepping into the shoes of a space soldier is no longer interesting enough. From here games as diverse as Vanquish, Dead Space and, in its latter stages at least, BioShock have relied on the suits their characters wear for relevance. It started with Master Chief, a faceless cipher whose identity exclusively hangs on his regenerating armour. They cloak us with invisibility, they toughen our exteriors to withstand the bite of shrapnel and they provide justification for the head up displays that almost no video game can do without. They allow us to skid on our knees at 50mph, to leap tall buildings in a single bound, to punch through concrete. Suits transform the man into the super man. But in terms of the performance-enhancing abilities they offer our avatars, the identity of many titles now pivots on the suits we are given to wear. Not in terms of fashion aside from the cut of Bond's tuxedo in Goldeneye, style never had very much to do with shooting games. If the previous 10 years of video game design were led by the characters we control, this decade is already being defined by what they wear.












Crysis 2 full game